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Update 25/05/2019: New version 1.0.3 now available on the iOS App Store

Cubes Puzzle launch screen
Cubes Puzzle is a geometric puzzle game where the objective is to rearrange the randomly generated cubes into a sequence of the same cube to score points and remove all of the cubes to complete a game level.

– Tap a cube to “zap” it to remove and make room to move other cubes. Your score will be decreased when a cube is zapped.
– Move cubes by swiping a cube in the direction required to move either up, down or across.
– If the cube is unable to be moved, a buzzer sound will be heard.
– Swipe a sequence of the same cube either up, down or across to claim cube sequence bonus points and remove the cubes from the screen.
– The number of cubes required in sequence to claim points is shown by the sequence number at the top left next to the small cube icon.

– Continue moving, zapping and claiming cubes until the game level is completed when all cubes are removed.
– The time remaining for the current player “life” is shown at the right of the screen and decreases over time.
– When time runs out, you will lose a “life”. The number of lives remaining is shown by the number in the heart icon at the top left of the screen between player score and game level number.
– When a game level is complete, your score will be increased by a level completion bonus based on the amount of time remaining. You will then advance to the next game level. There are currently 20 game levels to complete. Game level loops back to level one when all levels are completed.

– The number of cubes remaining in the game level is shown at the top right of the screen next to player high score.
– When you exit the Cubes Puzzle app, your high score and game level are saved on your device so that you will return to the start of the same level (with player score at zero) when the app is launched again.
– Display Game Center Leaderboard by tapping icon at bottom left of game screen (only displayed if player is logged into Game Center in iOS Settings)
– Game Center Leaderboard is also shown when game is over (if player is logged into Game Center)
Version History
v1.0 17/12/2018 – Initial Release
v1.0.1 29/12/2018 – Added Game Center support
Minor amendments to game levels
v1.0.2 14/02/2019 – Added Game Center Leaderboard icon at bottom left of game screen (only displayed if player is logged into Game Center in iOS Settings)
v1.0.3 25/05/2019 – Game Center High Score is updated on multiple devices (if player is logged into Game Center in iOS Settings)
Minor game screen placement improvements for devices with smaller screens
Minor audio improvements
Privacy Policy (iOS App Store Requirement)
Cubes Puzzle game does not use or store any User data. The Game Level and Game High Score data values are saved locally on the iOS device and are loaded by the game on launch. On v1.0.1 and later if Game Center is enabled on your iOS device and you are logged in, the Game High Score is submitted to the Apple Game Center server to appear on the Leaderboard when a new Game High Score is reached.
I found the original invoice and product leaflets for ZX Aszmic and SP ROM when cleaning out some old archive boxes at my parent’s place in the suburbs of Wellington, New Zealand. I have scanned and included them here for general interest.

Aszmic SP ROM External Card (front)

Aszmic SP ROM External Card (back)


Mastering Machine Code on your ZX Spectrum by Toni Baker – Chapter 17 Disassembling the ROM
Here is the source code for the disassembler from Chapter 17 of Mastering Machine Code on your ZX Spectrum by Toni Baker as a zasm .asm file which will assemble to a .tap file.
It is available as a .zip file here which contains the disassembler .asm source file for zasm assembler, the assembled .tap file and an Xcode project file.
A PDF of Chapter 17 is available here. It is 11.6MB and based on images of a hard copy of the book kindly supplied by Adrian S. (cmonkey at World of Spectrum forums)
The OCRed PDF of Mastering Machine Code on your ZX Spectrum by Toni Baker is available here.
zasm assembler is available here
Known issues (from the included README file)
Z80 NEG opcode currently disassembles as “C HL,BC”. This will be debugged and fixed in a future update.
The README file also contains details of the edits required to the OCRed PDF as checked against the image based PDF.
ZX Aszmic SP ROM Extended HiRes Graphics Demo
SP ROM programs can also be run in ZX ASZMIC debug mode Uncomment the –romfile option in the ZEsarUX Emulator config file to enable ASZMIC E07 ROM
$ pico ~/.zesaruxrc
--machine ZX81 --romfile alternaterom_aszmice07.rom # Select custom ROM file --zoom 4 --cpuspeed 400 # Set CPU speed in percentage
Leave other config file options (see post below for full config file) as they are.
A .zip file for the above example containing the .asm source with accompanying .lis listing file as well as a .bin object file is available here.
Launch ZEsarUX Emulator app and type
F5->Debugging->Load Binary Block (F5 e o for manual shortcut keys)
Select zx-aszmic-sp-rom-hires-graphics-test.bin
4000h
0 (for all)
This will load the .bin file as a binary file at 16384 ($4000) in the ZX ASZMIC memory map
Type
H :4200
Keep pressing Return to cycle through the various screens
I have created a disassembly of the ZX81 Aszmic E07 ROM from the freely available binary .rom file distributed with many emulators.
It is available as a .zip file here which contains the binary aszmic-e07.rom file as well as the .asm source file and an Xcode project file.
(.zip file updated 2016-08-10)
Here is a disassembly of Gunfright for zasm assembler which will assemble to a .tap file
The Skoolkit html output for the resulting .tap file can be found here.
There are also some BBEdit Applescripts in the archive folder that I use to convert the Hex Dump and Disassembler output from ZX Preview (also here) into source code that can be assembled in zasm as well as a hex dump perl script that I use to ensure that the disassembled source has not introduced errors into the .tap file compared to the original hex dump code.
zasm assembler is available here
SP ROM ZX BASIC Demo featuring Asynchronous Scheduling using the .RUN command
SP ROM ZX BASIC Demo featuring Asynchronous Scheduling using the .RUN command.
A BASIC text file of the above is available here and an executable .p file compiled using zxtext2p is available here.
A version of the BASIC text file using labels is available here.
An Applescript BBEdit script to compile a text file to a .p file using zxtext2p can be found here.
Optionally add the –cpuspeed option in the ZEsarUX Emulator config file to reduce screen flicker when running the demo.
$ pico ~/.zesaruxrc
--zoom 4 --cpuspeed 400 # Set CPU speed in percentage
Please ensure you have the latest version of the SP ROM binary .rom file from the post below before running the above program.
Please see post below for details of how to load and run SP ROM Extended BASIC programs.
If you update a previously loaded .p file and want to re-run
Type
NEW
LOAD ""
RAND USR 8195
RUN
To re-run the program
SP ROM ZX BASIC HRTC Test Program Output
SP ROM ZX BASIC Demo featuring the HiRes Text Control Language (HRTC) functions.
A BASIC text file of the above is available here and an executable .p file compiled using zxtext2p is available here.
Please ensure you have the latest version of the SP ROM binary .rom file from the post below before running the above program.
An Applescript BBEdit script to compile a text file to a .p file using zxtext2p can be found here.
Please see post below for details of how to load and run SP ROM Extended BASIC programs.
If you update a previously loaded .p file and want to re-run
Type
NEW
LOAD ""
RAND USR 8195
RUN
To re-run the program
Screen dump after loading binary to $6600 and typing “this is a test of aszmic sp rom”
SP ROM programs can also be run in ZX ASZMIC debug mode Uncomment the –romfile option in the ZEsarUX Emulator config file to enable ASZMIC E07 ROM
$ pico ~/.zesaruxrc
--machine ZX81 --romfile alternaterom_aszmice07.rom # Select custom ROM file
Leave other config file options (see post below for full config file) as they are.
A .zip file for the above example containing the .asm source with accompanying .lis listing file as well as a .bin object file is available here.
This is based on the example program in the ASZMIC SP ROM Manual pp16-17.
Launch ZEsarUX Emulator app and type
F5->Debugging->Load Binary Block (F5 e o for manual shortcut keys)
Select zx-aszmic-sp-rom-hires-test.bin
4000h
0 (for all)
This will load the .bin file as a binary file at 16384 ($4000) in the ZX ASZMIC memory map
Type
H :6600
to run Type “this is a test of aszmic sp rom” to see text appear on the screen Press Shift-A to exit













